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These stand-out dungeons take place in “palaces” created within the mind of each target, and Atlus takes advantage of this to set them in diverse and outlandish places.
Unlike the procedurally generated halls of Persona 3’s Tartarus or Persona 4’s Midnight Channel, Persona 5’s labyrinths are fully hand-built and feature unique puzzles and mechanics that vary with the theme of each dungeon and never repeat.
As we’re introduced to the complex yet approachable turn-based battle system in those opening moments, series fans will recognize not only returning systems from Persona 3 and 4, but also long-absent elements like ranged weapons and negotiation that haven’t been in a Persona game in over a decade, adding more depth and variety to combat.
Persona 5 is the culmination of everything the JRPG series has been building to, with familiar elements dialed up to 11 and some welcome new surprises added into the mix.
In stark contrast to the slow burn of epic-length cutscenes that greet you in previous Persona games, Persona 5 starts its long journey with a bang by throwing you directly into a fast-paced foot chase through a vibrant, stylized Tokyo casino.
It’s a welcome change of pace in that it provides straightforward battles with no puzzles in between, which is a nice break after working through a particularly challenging dungeon.
Battle in Persona 5 is a familiar turn-based formula, with melee attacks, ranged weapons, and magic attacks based on one of eight elements.
A bit like catching Pokemon, you collect Personas that you’ll use to fight, and each has its own unique set of skills as well as its own set of strengths and weaknesses.
This is a game changer, as you not only have to make sure you have a Persona with the right element to take down an enemy, but also that you’ve selected party members with skills that can keep the chain going.
continually return to a (singular) area called Mementos.